Game Development

Animation

Tech Art

Engineering

Your Co-Development Partner

At Future House Studios, we build games. From animation to engineering, we have deep experience working as a co-development studio to ship AAA and indie titles.

With a staff of experienced game development artists, designers, and engineers, we work smart to prototype and produce games with compelling game mechanics and marvelous art from beginning to end.

What we specialize in:
Animation
Tech Art
Engineering

With titles like Transformer: Decepticon Invasion, Niantic’s (the makers of Pokemon Go) Peridot, Walking Dead, Looney Tunes Wacky World of Sports, Swords and more under our belt, we know how to build games or deliver as a co-development studio.

Whether we’re tasked with a mobile game, virtual reality, or console game creation, our experienced team can do the job.

We adapt to your needs: whether you need us to work as a co-development studio, staff augmentation, or to develop the project from beginning to end, we have done it.

See a few samples of our work below:

Transformers: Decepticon Invasion

Take Transformers: Decepticon Invasion, for example, a VR game we co-developed for our clients. We were responsible for initial prototyping, gray boxing, storyboarding, conceptualization, concept art and design, modeling, texturing, look development, managing outsource teams, rigging, character animation and more. We also assisted with tech art and engineering.

Storyboarded sequences from the initial design phase. Grayboxed level layout and design. Animated all passes of the characters to work out timing and pacing as they moved through the levels. Rigged all characters. Animated all characters, including combat animation, and cut sequences. 

Drawing from decades of Transformers reference material, including shows, toys, and movies, we directed the art and look of the characters, and made it uniquely our own. From concept art to the very first concept models for approval by the client and Hasbro, we took on the heavy lifting.

We modeled and designed iconic Transformer characters including: Optimus Prime, Bumblebee, Megatron, Starscream, Soundwave, Arcee, Devastator, Grimlock, Slug, Swoop, Ironhide, Insecticons, Seekers, and more. 

Look development of all characters including shaders and textures. Optimized it all for virtual reality. 

Partners: Dark Slope, VRStudios, Dave & Busters
Project Duration: 12+ months
Team Size: 22+
Software Used: Unreal Engine, Maya, Subtance, Zbrush, Perforce

Niantic's Peridot: In-Game Animation

An augmented reality mobile game from the makers of Pokemon Go. Future House Studios worked as a co-development studio to create the wonderful artistry for this mobile game. Our team of animators, modelers, riggers, vfx artists and tech artists lovingly dozens of assets, vfx, tech art, crafted several hundred animation cycles.

What we did:

Character animation. Rigging, including face and body, and support for growing creatures. Modeling. Concept art and modeling. VFX. Writing scripts and tools to support character integration.

Partners: Niantic
Project Duration: 30+ months
Team Size: 8+
Software Used: Unity, Maya, Substance, Zbrush, Perforce

Swords: An Augmented Reality Mobile Game

Swords is an augmented reality fantasy RPG built for mobile.
The Future House Studios team designed the game, drew the concept art, prototyped the game mechanics, animated, modeled, rigged, look developed, did the tech art, tested, and engineered this game from the ground up.

From initial drawing and game design document to final engineering, Swords was built by our talented crew.

Built on the Ligthship Platform in Unity, with our own added proprietary technology, Swords AR Technology has been requested by industry leaders across the globe. Our systems can scale and customized to fit your venue, theme park, attraction, or event.

Reach out to find out how we can leverage our Swords AR Technology for you.

Partners: Internal Project for Future House Studios
Project Duration: 18+ months
Team Size: 11+
Software Used: Unity, Maya, Substance, Zbrush, Perforce

Duel of Wizards: Augmented Reality Mobile Game

Duel of Wizards is an award-winning multiplayer AR mobile game we developed in just a matter of weeks, from concept to final product, showcasing our ability to rapidly design and deliver cutting-edge experiences. Using advanced computer vision, the game dynamically adapts to real-world environments, creating immersive, location-aware battles.

Using the Lightship semantic system, players can cast different types of spell by grabbing elements in the einvironment surrounding them: sky, ground, or foilage.

Future House Studios handled everything from concept to production, earning Niantic’s Best in Sharing Award for our innovative approach to competitive AR gameplay. Whether you need a fast turnaround or complex real-time systems, our team has the expertise to bring your vision to life.

Partners: Internal Project
Project Duration: 2+ weeks
Team Size: 5+ members
Software used: Unity, Ligthship, Maya, Perforce

Justin Bieber Virtual Concert

Future House Studios collaborated as the main co-development studio with our client WaveXR to develop a real-time, interactive concert experience for the legendary Justin Bieber. Built in the Unity game engine, this 45 minute concert streamed over the web on Wave’s proprietary platform, allowing players to interact with the concert and Justin Bieber himself in real-time. 

The project required our team to build out 4 interactive levels: modeling, texturing, lighting, tech art, interactivity, and more. We worked closely with art directors to storyboard the concert, then build out the environments and levels, add lighting, FX, animation, crowds, vehicles, audio-reactivity and more.

Partners: WaveXR
Project Duration: 4+ months
Team Size: 20+
Software Used: Unity, Maya, Substance, Zbrush, Perforce

The Weeknd Virtual Concert

Created in the Unity Game Engine. As a co-development studio, Future House Studios played a key role in bringing the event to life, providing tech art, character art, environment art, rigging, modeling, and more.

Streaming live on TikTok, The Weeknd Experience set a new benchmark for TikTok livestreams, attracting over 2 million views and breaking the platform’s record with 275,000 concurrent viewers at its peak. Content under #TheWeekndEXP amassed over 1.3 billion video views, making it a groundbreaking moment for interactive live entertainment.

Partners: WaveXR
Project Duration: 5+ months
Team Size: 16+
Software Used: Unity, Maya, Substance, Zbrush, Perforce, Motion Builder

Interactive Virtual Concerts in Unreal Engine

Future House Studios was the key co-development partner for several high-profile virtual concerts, including Calvin Harris, Teflon Sega, Sonic the Hedgehog, Kaskade, and more. Our team played a crucial role in bringing these immersive experiences to life, providing avatar creation, character art, rigging, animation, lighting, environment modeling, tech art, engineering, and production support across multiple platforms: web, TikTok, Virtual Reality, and more.

With our expertise in real-time technology and interactive entertainment, we helped craft visually stunning and seamlessly executed performances that pushed the boundaries of virtual concerts

Partners: WaveXR, Super Sphere, Future Fest
Project Duration: Ongoing
Team Size: 22+
Software Used: Unreal Engine, Unity, Maya, Substance, Zbrush, Perforce, Motion Builder

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